Factions Gameplay Rules

 Started by GirlsInPluto

FalloutPVP Factions Gameplay Rules

This page of rules will contain rules about strikes, cannons, raiding, bases, and other aspects of the game.

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Strike wars in not allowed, for proof to be valid they must be given within 36hrs to staff from the incidence.
Strikes and Warnings:
For every 2 warnings will get the faction a strike.

Spoiler
Strike 1: Warning Strike
Strike 2: 10% of faction value removed
Strike 3: 20% of the faction value removed
Strike 4: 50% of faction value removed.
Strike 5: Faction disbanded by staff and disqualified for the map, any attempt to make an "alt faction" will be disbanded by staff, DQ'ed, and players banned for 7 days.

Important Rules:
These rules contain rules and punishments that are not mentioned are other topics.

Insiding / Allying / Betraying / Snaking / Merging: 

  • Giving an enemy faction information about the faction you were or are in without the other faction knowing or wanting that information released will be a 7-day ban.
  • Insiding and taking value will be a 30-day ban.
  • Allying in PVP or Raiding is not allowed, faction warning than faction strike or 6hr ban to the players involved. 
  • Snaking for a faction is not allowed, with valid proof it will be a 14-day ban.
  • If a faction past over value to another faction with the intend of merging value or to give value, the value will be removed from the factions. Happens again, a strike will be given.

Duping / Bug Abuse: 

  • Duping is an automatic DQ and 60-day ban to all players involved.
  • Major bug abuse will be a 60-ban and/or DQ depending on how severe the bug is.
  • Minor bug abuse will be a 1-hour to 60-day ban.

Strike Wars / Blackmailing / False Accusations: 

  • You have 36-hours to report a player or faction for the punishment to be valid.
  • Having a player do something for you or give out information against certain information being leaked. Will result in a 1-day ban.
  • False accusations will be a 2-day ban.

Raiding and Cannon Rules:
Common rules:

3-second cannons

24 walls + (the cannon box wall) max per cannon box

Cannon Speeds: 

  • Cannons cannot have a clock faster than 3 seconds.
  • Cannons cannot remove a fully functional wall faster than 3 seconds.
  • Cannons that shoot under Y: 15 are allowed to shoot at 1 second.
    • Punishments 
      Spoiler
      First Offense: 12-hour ban to the player that built the illegal clock/cannon along with 1 faction warning. Cannon world edited out.
      Second Offense: 3-day ban to the player that built the illegal clock/cannon along with 1 faction strike. Cannon world edited out.
      Third Offense: 7-day ban to all players that made the cannon along with 2 faction strikes. Cannon world edited out.
      All of these include a full roll-back of the base.

 

Cannon Specifications: 

  • Cannons cannot have more than 1 sand-comp.
  • Cannons cannot shoot above Y: 255.
  • Cannons cannot remove more than 1 functional wall per shot.
  • Left/Right cannons and midair cannons are not allowed.
  • Cannons cannot nuke horizontally, anti-patch cannons are allowed, disappoints me that I have to put that here.
  • U-Fusion cannons are not allowed
  • Counter cannons cannot shoot at another base.
  • Reverse nukes are not allowed.
  • Nukes that are made of the intension of remove walls to make a design are not allowed.
  • Phase cannons are not allowed.
  • Cannons that lag the server, these cannons are usually intentional. This includes cannons that use more than 3500 TnT per shot, an excessive amount of doors, carpet, fence gates, pistons, and Redstone. Cannons that blow up and spray TnT and sand intentionally. 
  • Cannons are allowed to be put on a lever, clock, or automatic. As long as there is an alt/player there loading the cannon and monitoring it.
  • Reverse hybrids are not allowed to nuke or go faster than 3 seconds.
  • You are only allowed to use and build 1 cannon per cannon box. 1 stacker with a reverse cannon behind it are allowed.
    • Punishments 
      Spoiler
      First Offense: 12-hour ban to the players that built the illegal cannon along with 1 faction strike. Cannon world edited out.
      Second Offense: 5-day ban to the players that built the illegal cannon along with 1 faction strike. Cannon world edited out.
      Third Offense: 7-day ban to the players that built the illegal cannon along with 2 faction strikes. Cannon world edited out.
      Fourth Offense: 14-day ban to the players that built the illegal cannon, the faction may not raid for the rest of the map. Cannon world edited out.
      All of these include a full roll-back of the base.

 

Raiding Rules: 

  • Cannons must follow cannon rules and specifications. 
  • You are only allowed 1 raid-claim/box. Any other claims outside an enemy base cannot be larger than 3x3 chunks.
  • You are only allowed 1 cannon per raid-claim/cannon box. 1 stacker and reverse combo are allowed.
  • You cannot have more than 25 walls on a cannon box, this includes the cannon box wall.
  • Slabs cannot be used as a defense on a cannon box.
  • Finster Walls/Anti-Nukes are not allowed on a cannon box.
  • A cannon box may not be used to raid more than 1 base at a time.
  • Barrels cannot go outside your raid-claim, it may also not float into wilderness at any point.
  • Using an alt faction or a faction to raid a base just for the free grace will be an instant 14-day ban to all members that participated and 2 strikes given to each faction. If it happens again both factions DQ'ed for the map.
  • 1 faction may raid/shoot at a base at once.
  • All cannons must be claimed.
  • Raid claims cannot be larger than 13x13.
    • Punishments 
      Spoiler
      First Offense: Cannon(s), cannon box, and raid-claim all removed and 1 strike to raiding faction.
      Second Offense: Cannon(s), cannon box, and raid-claim all removed and 1 strike to raiding faction.
      Third Offense: Cannon(s), cannon box, and raid-claim all removed and 2 strikes to raiding faction.
      Fourth Offense: 12-hour ban to the players participated in the raid, the faction may not raid for the rest of the map. Cannon world edited out.
      All of these include a full roll-back of the base.

 

After raids: 

  • A complete raid counts as the cannon is badly blown up/unuseable, countered, raid-claims removed, or 10 minutes after the last shot.
    • Raid Timestamps
      Spoiler
      10 minutes after last shot: Defending faction allowed printer, gen, and trench walls. 
      20 minutes after last shot: Raid officially over no faction can shoot at defending the base.
      60 minutes after last shot: Factions can now start shooting at the defending base.

      If any of these are broken, the raid rolled-back and the raiding faction given 1 strike.

 

Base Rules:
Common rules:
25 Chunk Buffers
2 Counter Cannons Per Side
2 chunks of Anti-Nukes
4 Spawner Boxes

Base Specifications: 

  • Bases cannot have more than 25 chunk buffers.
  • You may only have 1 base unless the original base has been raided, all value must be in the base.
  • Bases cannot have any extra claims larger than 2x2 unless its a side counter claim, claims outside a base that is not meant to get into a cannon box or counter are not allowed.
  • Bases cannot have more than 2 chunks of anti-nukes.
  • Oceans must be reasonably sized.
  • Bases cannot have a gap between the first base shell and border larger than 1 chunk.
  • Bases can only have 16 traps.
  • Bases can only have 2 counter cannons per side.
  • Bases can only have 4 spawner boxes.
  • Bases can only be 10x10 chunks large. (this can be changed if it is too small)
  • Roofarts or any pixel art may not be offensive to a race, culture, or past event.
  • Bases must be 30 chunks from the closest claim/wall. 
  • Any unraidable defenses are not allowed. This includes enchantment tables, anvils, fences, fence gates, trap doors, and etc.
  • You need 10 chunks of walls (80 walls) on each side to qualify for payouts. (DQ)
  • Bases must be reachable by enemies.
  • You cannot scatter spawners across a base or the top.
  • Spawners must be in pillars, in the base, cannot be watered, blocked up, or have blocks on the side.
  • Alts may not be outside bases on walls, in counters, or in other territories.
  • Raid alerts are not allowed. (DQ)
    • Punishments 
      Spoiler
      First Offense: 1 warning to a faction to fix the infraction within 6hrs.
      Second Offense: 1 strike and infraction fixed by staff weather its unclaiming, world editing out, DQ, etc.
      Third Offense: 2 strikes and infraction fixed by staff weather its unclaiming. world editing out, DQ, etc.
      Fourth Offense: Base removed.
      Fifth Offense: Faction Disbaned and DQ'ed

Last edited on 8/6/2020 1:00 PM EST


FalloutPvP - Owner

By GirlsInPluto, 9 months agoLast edited: 8 months ago

Rules being rewritten, these will stay as the rules until the new are out


FalloutPvP - Owner

By GirlsInPluto, 7 months ago