Rules being rewritten, these will stay as the rules until the new are out
FalloutPvP - Claims Against Us
As many of you have heard, plenty of rumors and facts have been going around. Starting with the Smoke raids Armada.
This raid was legal, the cannon they used was legal until a Member of the faction changed ticks thinking that they had tick counter on. Right away I (Sleepin_) saw this and stopped the raid, of course, me not knowing that it was an accident. Figured since they only got through 3 walls and Armada had 10+ minutes to patch during that we thought it would be fair to allow the raid to continue. Armada counter did blow up once to lag, I rolled it back and forgot to tell them to check redstone, ticks, and pistons (because our rollback tends to mess those ups). When they fired straight after the first rollback of the counter, it blew. So they came back into support I rolled-back and this time told them to check redstone, ticks, and pistons. The players that "checked" the counter only used schematic which messed up pistons would not be shown by schematic as messed up. Which supposedly blew up the cannon. This time we did not rollback the counter since we saw it as a player error. At the same time Withdrawn was shooting from the other side which was illegal, Armada did not see this until Smoke breached the base. Withdrawn was punished and we considered the Smoke's raid as legal.
This next section is the part of the Withdrawn DQ. Withdrawn had already had their warning on the 2 raid claims. So they received a strike for "2+ raid claims", "Raiding while the faction was already being raided", and "Interfering with an active raid". With a total of 3 strikes, later one of their members tried to grab our staff's IPs. Soon after their other members (co-leader) decided to try to threaten us with that IP. We had enough with Withdrawn since their members were breaking multiple rules, IP grabbing our staff, multiple ban evasion, we though since these issues were severe and intentional we decided simple bans weren't enough for the severity of the situation. Therefore we DQ'ed them for the map and none of their members could play again. Note the part where none of their players could play again is important later down the line.
This section here is dedicated to when I left for 4+ days without any notice. Much shit went down when I was gone. I couldn't answer anything I was sent from roughly Sunday afternoon Thursday afternoon during TNT. This was a huge issue revolving the server state and mainly rules. As Easton and I work together in Easton focuses more on the Development side of the server and I work more on the management side of the server, including rules. Easton made rule changes and modified my ideas of the rules that were meant to be. I can't blame Easton since he couldn't contact me or knew 100% about the rules. This was a huge failure on our side and I attempted to fix as many issues as I could when I got back. The disband on "JustinHerass" was rolled-back. As we were replacing spawners more information popped up. This will bring the next section we are involved in more JustinHerass and WereBackBtches.
Justinheras was legal for the most part, a lot of the things that happened to them happened while I was gone. An incorrect Easton lead to having too many strikes. Resulting in a DQ, when I got back I was informed about this and rollbacked back base. As the base was being rollbacked, we were sent proof of Justinherass, now known as WereBackBtches, had 2 raid claims on a base. Resulting in them DQ'ed again and Base world edited out. I've tried to correct has many situations, I was not aware of the raid on Smoke that was illegal. I knew there was an issue, I didn't know it had to be rollbacked. When I was informed that the rollback was happening, Easton does not know how to rollback walls on a base. I had to do that since I had work during that I couldn't get to it until I got back. Another issue that revolved around me being gone.
Staff was a big issue on this map, multiple issues from staff lead to almost all of this. I've played factions and I know this was unenjoyable. We were switching staff managers during that map and not all the staff were fit to be staff but still got staff. This issue will be taken care of within the following week from this message. When I became Owner on Fallout I didn't expect the turnout. Rules were not made to the fullest. August I had worked all month. I knew those rules were not detailed and to its best. It's not how I wanted the map to go, with this I take a good amount of the blame in this situation as rules were not made correctly and I was gone not to fix those. Before I left (Saturday) the rules were meant to be less harsh. A lot of players didn't want anything to change about rules so I didn't. This later proved that to be a mistake and got a lot of faction DQ'ed of value removed. Rules will be remade. Staff behavior was ignored by myself and Easton and this was also a huge mistake. We will also take care of the staff that was toxic or more harmful as a staff member. This is the opposite of our vision and we want to fix these as soon as possible.
The Smoke Alt Faction was an issue the faction was disbanded and the value was removed. They did not receive a strike because it was Smoke's first offense. Me calling out Rydox_ about falsifying evidence was him claiming that the alt faction was giving collectors to Smoke. Of course, me telling him that was not included in the evidence they provided.
This section is about the claim of staff giving spawners to Smoke. We assume this rumor got around of Easton giving spawners to Smoke for no reason. There was a reason, the spawners were lost to a server-side bug. The amount Easton gave them was roughly 40 million over what they were supposed to get, that value was taken away shortly after.
Hiding spawners have always been a part of FalloutPvP. Since beta to Map 1 hiding more than 20% of value has been illegal. It was never marked in rules because it was able to be changed before maps depending on the eco and player input.
Addressing the claims against us, a lot of the "evidence" was taking out of context or wasn't seen from our view. Although a lot I know this was a somewhat trash map, Ill admit it. In the future we want to prevent this from happening again, shortage of qualified staff and my inactivity lead to most of this. I apologize for the inconvenience this has caused this map and we will do whatever we can to stop and end maps like that from happening again. What's next? We are halting the server for 1 month to fix anything that wasn't to the quality we wanted. We are also doing everything mention above and new features to factions. We want a different feel to faction again. Just over the past year, the game has lost many players to school and the game mode being so repetitive. (Also it should be mention that the factions that got disbanded had multiple offensives and should have followed the rules although they were not great)
Hopefully, this has covered most of the concerns and claims against us. You can ask me or a different staff member to check up with the information here, make a ticket and ping me. We are looking for suggestions next map also, $suggest.
FalloutPVP - Factions Gameplay Rules
This page of rules will contain rules about strikes, cannons, raiding, bases, and other aspects of the game.
Believe something is wrong? DM @Sleepin_ via Discord
Strike wars in not allowed, for proof to be valid they must be given within 36hrs to staff from the incidence.
Strikes and Warnings:
For every 2 warnings will get the faction a strike.
These rules contain rules and punishments that are not mentioned are other topics.
Insiding / Allying / Betraying / Snaking / Merging:
Duping / Bug Abuse:
Strike Wars / Blackmailing / False Accusations:
Raiding and Cannon Rules:
24 walls + (the cannon box wall) max per cannon box
25 Chunk Buffers
2 Counter Cannons Per Side
2 chunks of Anti-Nukes
4 Spawner Boxes
Last edited on 8/6/2020 1:00 PM EST